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Sunday, March 13, 2011

Final Fantasy XII - 41 - The Complete Barheim Passage

Overview: After the completion of the Patient in the Desert Sidequest, you receive a key that allows you to return to the Barheim Passage. However, with the old entryway caved in, you'll have to find a new door. So let's begin there. From the South Bank Village, head south into the Banks of the Nebra Map. In the far, southeastern corner, a small map is located. You might notice as you approach that there are some Tiny Mimics running around. This is your in.

Dalmasca Estersand/ Murmuring Defile
Guide: Here you'll find the recovered patient and her two henchmen, and the alternate entry into Barheim. Use the key to unlock the door and head on in. You'll appear back in the Zeviah Subterrane, and it's much the same as before. I recommend heading north, through the Great Central Passage, and into the North-South Junction. What used to be a Save Crystal, is now a Teleport Crystal, so you can Teleport directly into Barheim. So what's new? Head back into the Great Central Passage and you might notice the huge gate that blocked off the western end of this area is gone, allowing you to head into new areas. There are two new exits, for now, let's take the southern of the two.

Barheim Passage/ Special Op Sector 5
Enemies: Suriander, Adamantitan, Mimeo, Ithuno (Rare Game)
Guide: All of the treasure chests here have gil, but some of the chests may actually the Rare Game Ithuno, from whom you can steal the Deathbringer, a powerful sword with 90 attack. An Ithuno chest will be silver and bright purple, making them easy to spot. If you want the Deathbringer and Ithuno isn't there, head two maps away and return to see if he's spawned.
This area dead-ends, so when you're done, head back to the Great Central Passage and take the northern of the two new exits.

Barheim Passage/ East-West Bypass
Enemies: Bomb, Mimeo, Minibug (Rare Game), Ishteen (Trophy Game)
Treasure: The chest at the far eastern dead-end may contain a Turtleshell Choker, but with a Diamond Armlet, it may contain a Bubble Belt.
Guide: The Bombs here will attack if you cast magick near them, much like an Entite, but much less worrisome. Float can be useful here, as the traps are well placed, and the treasure chest area at the far eastern end almost always has a few Mimeos mixed in, if it's not all Mimeos. Head west to reach the next area.
Barheim Passage/ The Zeviah Span
Enemies: Mimeo, Bomb, Dead Bones
Treasure: A chest near the middle of the bridge may contain a Celebrant's Miter, and a chest to the south of the area may contain a set of Cleric's Robes.
Guide: If you're coming here right after the Tomb of Raithwall, this area can be difficult, and the next is even more difficult. If you cannot make it through here without serious hardship, you may wish to return at a higher level. If you feel comfortable, head on. At the first set of side stair, head east and north, and you'll find the Barheim Candle that will reveal the rest of the areas on the map. Head south and use the side areas when needed, and check the dead-ends for chests, there are lots of them. The final path down is a bit hard to spot, you'll have to use some wreckage rather than a flight of stairs. And, there's a small portion of the map that you have to enter from the next area.

Barheim Passage/ West Annex
Enemies: Dead Bones, Specter
Treasure: A chest in the middle of the area may contain a suit of Dragon Mail, another chest just before the exit to the next area may contain a Kaiser Shield or 20,000 gil, but will never respawn. And, with Diamond Armlet equipped, a chest in the area may contain the Zodiac Escutcheon, but it's a rare chance, and easier to get the item from the Henne Mines later.
Guide: The enemies here just don't stop. As I said above, if you're not a high enough level to handle this area, head back now. The Dead Bones and Specters pop up continuously as you travel through this area. Check the nooks for chests, and use the thin southern path to reach the western end of the area. The exit to the next screen is down the far western tunnel.

Barheim Passage/ Terminus No. 7 Adjunct
Guide: So, a little rest area... before what? The Esper Zalera actually. He's a difficult opponent. For the full guide on how to beat him, head over to the Espers post.

Barheim Passage/ Terminus No. 7
Enemies: Zalera, Dead Bones
Guide: After defeating Zalera, you can head west, and oddly enough there's an entrance to the Garamsythe Waterway here. Very useful go between.

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