Overview: To access this area, you must complete all of the story sections of the Pharos at Ridorana. Then, you can return, and take the elevator down to the Subterra Prenumbra. You should be in the 60's at least, with strong weapons and armor, Curaja, Arise, and heavy damage elemental and non-elemental spells. The mini-map and main map are nearly useless in the coming areas, so I recommend using this fine map, again made by the masterful Lucleonhart @ Gamefaqs.
Pharos - Subterra/ Penumbra - Interior
Enemies: Bull Abaddon, Abaddon, Mistmare
Guide: When you arrive, your mini-map will be scrambled, it will be quite dark, and there will be a large swarm of enemies waiting to attack you. They're not overly difficult, but they are persistent. Head south from the lift and enter the first doorway on your right.
Pharos - Subterra/ Penumbra - South (South West)
Enemies: Dragon Lich, Reaver, High Reaver, Necrofiend, Nightwalker
Treasure: In the western of the two side rooms, a chest may contain a Dragon Whisker.
Guide: Now this is pitch black. In the corner of the main room is a Pedestal of Night. It will tell you that it needs Black Orbs to light the room, but that too many will be a waste. In the side rooms you'll find enemies, and they're difficult because every time you kill one there's a good chance it'll turn into a Necrofiend and you have to kill that before it's really gone. Also, the side rooms don't show up on either the mini-map or main map. Collect Black Orbs and return to the pedestal. This area needs six to 'light the room'. You'll get a message, and the room will still be pretty dark, but that's as good as you can do. When you've lit the room, return to the Interior and head east and enter the next door.
Pharos - Subterra/ Penumbra - South (South East)
Enemies: Dragon Lich, Necrofiend
Guide: Sadly, it's easy to run out of Black Orbs here, but thankfully the Pedestal of Night here only needs 3 Black Orbs. Somewhere on this level is a place where ignored Black Orbs go, it has a random chance of spawning in any of the four side areas. If you run out of Black Orbs, check it, as it triples the number of orbs you've ignored. If you can't light this room right now, you'll have to come back. Head back to the interior, then north to the next door.
Pharos - Subterra/ Penumbra - North (North East)
Enemies: Bune, Nightwalker, Necrofiend
Guide: The Pedestal here requires a massive 18 Black Orbs to light. I suggest you just let the Black Orbs fly off to the collection Orb, multiply, and find them later. The side room to the east has a Fool's Facade on the northern face that lets you reach a number of new areas. However, be careful, at the western end of this area is an Ancient Door that leads to a boss battle. You should definitely fight it, just don't go in unprepared.
Strategy: This is going to sound like a funny question, but do you still have those Eskir Berries? I know you probably used them on the Garuda back at the Tomb of Raithwall, but if, by chance, you didn't, guess what? They effect the Phoenix here in the same manner, lowering its attack and combo chance. Also, make sure to Steal, all of the items you get are useful. The Phoenix can shift his elemental weaknesses, so stick to non-elemental weapons and spells. Shock and Scathe work well. Or, you can Nihopalaoa + Remedy/Handkerchief it and stick to Firaga and Ardor. When he gets down to about 15% health his defense jumps significantly.
Guide: You can head over to the North Western area from here, but I recommend heading back out to the Interior and entering it from there.
Pharos - Subterra/ Penumbra - North (North West)
Enemies: Bune, Magick Pot, Necrofiend
Treasure: A chest in the western end of this area may contain a Holy Rod.
Guide: Watch out for the Magick Pots. If you've played other Final Fantasies, you probably know that they're a pain in the ass that's rarely worth the trouble. Also, the Pedestal of Night here needs 9 Black Orbs.
Guide: Once you've lit all the rooms and defeated the Phoenix, you should take the elevator down to the next level: Umbra.
Pharos - Subterra/ Umbra - Interior
Enemies: Mistmare, Dead Bones
Guide: Much like the Penumbra, you have four entrances evenly spaced around the Interior ring, all of which need lighting. However, it's going to take many more Orbs than the first level. I would recommend picking none of them up, and making use of the massive Black Orb that will appear somewhere on this level. Use Lucleonhart's map to see where the Black Orbs may collect. You can do the rooms in whatever order you desire but I will list them going clockwise from the elevator.
Pharos - Subterra/ Umbra - North (North West)
Enemies: Dead Bones, Dragon Lich, Necrofiend, Nightwalker
Treasure: In a chest in the north/central side room, you may find a Nihopalaoa.
Guide: The Pedestal of Night here requires 9 Black Orbs to light.
Pharos - Subterra/ Umbra - North (North East)
Enemies: Dead Bones, Necrofiend, Dragon Lich, Nightwalker
Treasure: A chest near the first door may contain a Venetian Shield, and a chest in the easternmost room may contain an Ultima Blade.
Guide: The Pedestal of Night here requires 15 Black Orbs to light.
Pharos - Subterra/ Umbra - South (South East)
Enemies: Dead Bones, Magick Pot, Necrofiend, Nightwalker, Luxollid (Trophy Game)
Treasure: In the eastern side areas, a chest may contain a Save the Queen. In the southern side areas, a chest may contain a Fomalhaut.
Guide: The Pedestal of Night here requires 15 Black Orbs to light. Be careful around the Magick Pot in this area.
Pharos - Subterra/ Umbra - South (South West)
Enemies: Dead Bones, Dragon Lich, Necrofiend, Nightwalker
Treasure: In a southern side room, a chest may contain a Morning Star.
Guide: The Pedestal of Night here requires 18 Black Orbs to light. There's a Fool's Facade in the southern side area. If you look at the helpful map, you'll see a circular chamber connected to these side areas, it has a couple of Dragon Liches inside.
Guide: Once all the rooms have been lit, you can take the elevator down to the next level: Abyssal.
Pharos - Subterra/ Abyssal - Interior
Enemies: Dead Bones, Zombie Warlock, Necrofiend
Guide: The Zombie Warlocks are particularly difficult, but you knew it was just going to get harder. As with the above levels, you need to lit the side rooms to reach a final level, and you can do them in any order, but I'll be listing them clockwise starting from the elevator. Once again, the needed number of orbs has increased, so you must rely on the massive collection orbs.
Pharos - Subterra/ Abyssal - North (North West)
Enemies: Magick Pot, Zombie Warlock, Necrofiend, Nightwalker
Treasure: In the southwest corner a chest may contain a Crown of Laurels, and in the northeast corner, a chest may contain a Ribbon.
Guide: The Pedestal of Night here requires 21 Black Orbs. The side areas here are rather extensive.
Pharos - Subterra/ Abyssal - North (North East)
Enemies: Magick Pot, Zombie Warlock, Necrofiend, Nightwalker, Vagrant Soul (Trophy Game)
Treasure: In the northern side area, behind a Fool's Facade, is a chest that may contain a set of Lordly Robes.
Guide: The Pedestal of Night here requires 15 Black Orbs to light.
Pharos - Subterra/ Abyssal - South (South East)
Enemies: Zombie Warlock, Necrofiend, Magick Pot, Dragon Lich, Nightwalker
Treasure: In the northeastern side area, a chest may contain a Dueling Mask. In the southwestern side area, a chest may contain a White Mask. In the large circular room, a chest may contain a Black Mask.
Guide: The Pedestal of Night here requires 27 Black Orbs to light. There are two Magick Pots here, so beware. And, a good number of Dragon Liches, who like to Dispelga.
Pharos - Subterra/ Abyssal - South (South West)
Enemies: Zombie Warlock, Necrofiend, Nightwalker
Treasure: In the western side areas, a chest may contain a Circlet, and in the southern side areas, a chest may contain a Deathbringer.
Guide: The Pedestal of Night here requires 12 Black Orbs to light.
Guide: Once all the rooms are lit, you will have access to a level on the elevator called 'Unknown', but only if you've accepted The Seer Hunt. A word of warning though, once you go down, you must fight The Seer, and afterwards you can never return to that area. For a complete strategy for The Seer, look for it under the Elite Marks Post.
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