Golmore Jungle/ Paths of Chained Light
Enemies: Panther, Gargoyle, Malboro, Hellhound, Midgardsormr (Rare Game)
Treasure: The area may contain a pair of Jackboots.
Guide: Head east from the entrance and turn left at the first intersection. At the next intersection you'll find the location map for the Golmore Jungle. It's a help, but even with the map the paths can get confusing and hard to spot. I recommend avoiding the south western edge of this map, it's usually home to a pack of Hellhounds. Head east from the intersection where you found the map urn, then turn south to exit to the next area.
Golmore Jungle/ The Needlebrake
Enemies: Malboro, Panther, Gargoyle, Biding Mantis (Trophy Game)
Guide: Once again, head east from the entrance. You will soon come upon a magic barrier blocking your path and a cutscene. Afterwards, head across the newly formed path.
Eruyt Village/ Road of Verdant Praise
Guide: Before looking for Mjrn you might want to use the Teleport Crystal, and talk to the moogle shopkeeper. Hey....they look familiar! Indeed, these are the same moogles you met on the Dreadnought Leviathan. Tetran has some new Spells, all of which are worth getting. He also has a wide selection of accessories that block various status effects. I strongly recommend purchasing three Black Belts for your party, and they can be equipped with the Accessories 8 License, one of the most important Accessory licenses because it allows you to equip Golden Amulets. After shoppingg, head north to the next area.
Eruyt Village/ The Spiritwood
Guide: Well that's a pleasant introduction. I'm surprised they didn't just shoot you. Head east, then turn back and head up the stairs to the next area.
Eruyt Village/ Fane of the Path
Guide: Head east to the far platform and you'll enter a cutscene. Afterwards, back track to the exit of the village and watch Vaan set a world record for stupidity.
So, the Henne Mines it is. Save up and back track to the Sunlit Path on the Ozmone Plain. There, you'll run into two Imperials and their chocobo. Cut the guy some slack and hand over a Potion, then he'll lend you use of his chocobo. If you haven't already explored the paths to the Henne Mines, simply turn south on the Field of Light Winds and head 'off map' in the tall grass with a chocobo standing behind it. From there you can enter the far portion of The Shred, where the mine entrance is located. Head on in.
Henne Mines/ North Entrance
Enemies: Seeker
Guide: Bats! Everywhere! This whole dungeon is lousy with them. The Seekers are an annoyance, but if someone in your party is carrying a Cypress Pole, they'll make short work of them. As you head south down the cartway, you'll notice a Gate Switchboard on your left. Activate it and you will see the gate open further down the path. You might also notice the gate beyond it closing. Every switch in the mine activates two gates at once, and later, the sequencing will become very important. Just past the switch you'll see a gate to Ore Separation, but it cannot be opened at the moment. Head south to the gate you just opened and enter the next area.
Henne Mines/ Pithead Junction A
Enemies: Jelly
Guide: When you enter, one set of gates will be open, the 'Red' gates. If you flip the switch and open the other gates, you'll find yourself waist deep in Jelly. They're not terribly strong on their own, but they can Poison and Confuse, and when they get low on health, they can split, making it difficult to kill them off. They're weak to Fire, and Drain can be surprisingly effective.
Open the Blue Gates and after fighting off the Jellies (or running) head through the eastern passage.
Henne Mines/ Phase 1 Shaft
Enemies: Seeker, Redmaw
Guide: Head east then south, and fight your way through the swarm of bats and as a reward pick up the location map for the area at the intersection of the two paths. Head back north into Pithead Junction A and flip open the Red Gates again. Head west into the other section of the Phase 1 Shaft. There's another swarm of Seekers and Redmaws. They're Wind Element, so Dark is a better area spell for thinning them out. At the southern end of the Phase 1 Shaft you'll reach an entrance to the next area heading west.
Henne Mines/ Phase 1 Dig
Enemies: Redmaw, Nightmare, Thunderbug
Treasure: In the area you might find Shielded Armor, Musk Stick, and a Golden Amulet.
Guide: I hope you shelled out for Float back in Eruyt, because the southern section of this map has a lot of traps set a choke points in the passages. It can be tedious removing everyone from your party and bringing them back in, and Larsa has the annoying habit of setting them off anyway. So Float your way through. There are lots of dead ends here, and they're worth checking for chests. There's even an area not marked on the map. To reach it, head north from the western-most part of the map where the path turns south. There is also a chance of running into Thunderbugs disguised as chests. Like other Mimics, the Thunderbug/Chest is off color, and in this case it is more black, with small specks of light green, making them somewhat easy to distinguish. After working your way through this area, the exit can be found in the eastern-most path.
Henne Mines/ Crossover A
Enemies: Redmaw, Tyranorox
Guide: Head north from the entrance and you'll see the path fork to the east and north and- How the hell did a dinosaur get in a mine? Damn. The path east is blocked off and cannot be opened, so for the moment head north and into the next area.
Henne Mines/ Crossover B
Enemies: Redmaw, Thunderbug
Guide: This area is thick with gates, and you might notice that the Red Gates are closed at the moment, and thus you cannot head north from here. You must switch the gates, so head east then south to the next area.
Henne Mines/ Pithead Junction B
Enemies: Jelly, Melt (Trophy Game)
Guide: Ignore the lazy scientist taking a siesta and flip the switch and look.... more of these Jellies. Fight through or run, but head west, back into Crossover A and north into Crossover B. With the Red Gates open you can now head north into the previously locked off area.
Henne Mines/ Staging Shaft
Enemies: N/A
Guide: When you enter you'll watch a cutscene, then you'll be able to save. Put on those Black Belts you bought back in Eruyt (You did buy them, yes? If not, the Teleport Crystal can get you there and back quickly enough) and set up a Gambit to use Golden Needles or Stona. Protect is a given. It's also a great help if your mage knows Esuna/Regen. And, if at all possible, equip a party member with a Cypress Pole. When you feel ready, head on in.
Henne Mines/ Ore Separation
Enemies: Tiamat
Guide: As soon as you enter, it's boss battle time.
Strategy: With you Black Belts on you're protected from her most annoying status effect: Disable. Her normal attacks also have a chance to cause Petrify, but Stona/Golden Needles should take care of that, and it's not nearly as debilitating as Disable. Her Breath attack can inflict Sap, and if a character is hit with it, use Regen on them to reverse it. Keep on the attack and enjoy Larsa's endless supply of Hi-Potions. While fighting, spread your people out so that her area spells don't hit all of you at once and the Hi-Potions should keep you in good shape. The character with the Cypress Pole should be doing impressive damage with each hit. When Tiamat goes down to critical HP her defense raises, so don't open up with Quickenings right out, wait until she's down to fifteen percent or so.
Guide: Once the boss is defeated you'll watch a touching little cutscene and find yourself back in Eruyt Village, near the entrance. Tetran has a handful of new spells, including Haste, a super useful spell, and the second tier of Black Magic spells! Obviously, very useful. I also recommend purchasing three Golden Amulets. They double the LP the character gains from enemies, and can greatly speed up your movement around the License Board. If you don't have enough money, the enemies in the Golmore Jungle drop good Loot, and you can quickly scrape the money together to purchase them. Once you're done in Eruyt Village head back to the Needlebrake, and through the eastern barrier.
Golmore Jungle/ Whisperleaf Way
Enemies: Malboro, Great Malboro, Gargoyle
Guide: A straight shot east, just watch out for the Bad Breath attack as you deal with the Great Malboros. It succeeds more often than Cloying Breath and inflicts a wider range of statuses.
Golmore Jungle/ the Parting Glade
Enemies: N/A
Guide: Make use of the Teleport Crystal. You should make some preparations. Gambits that deal with Confusion, Slow, Oil, Petrify, and Sleep should be in place. If you're relying mostly on items for dealing with these problems then having your mage on Party Leader's Target-Aero would be a decent choice. When you're ready, head north into the next area.
Golmore Jungle/ Dell of the Dreamer
Enemies: Elder Wyrm, Treant x2
Guide: As soon as you enter, you begin the battle.
Strategy: First things first, you should take out the two Treants behind you. An Aero or two should do the trick. After that turn your attention to the Elder Wyrm. He'll start out doing normal attacks, then move on to single target status effects. You should have Gambits in place to deal with them, so keep on the offensive. At about seventy-five percent he'll start using Sporefall periodically. It inflicts a wide range of status effects, so keep your people spread out and it shouldn't effect more than one person at a time. Esuna and Haste should reverse the effects and get the character back into the fight. Thankfully, at critical HP his defense doesn't raise, and you should feel free to finish him off with a string of Quickenings.
Guide: Once defeated you can back-track and save if you desire, or head east, deeper into the Jungle and towards Mt. Bur-Omisace.
Golmore Jungle/ The Branchway
Enemies: Gargoyle, Malboro, Great Malboro, Treant, Phyllo (Rare Game)
Guide: Head east, both paths are thick with monsters and you'll reach the same map.
Golmore Jungle/ The Greenswathe
Enemies: Treant, Malboro, Great Malboro, Gargoyle, Diresaur
Treasure: The area may contain a Battle Bamboo.
Guide: The north path has a Diresaur, so it's the awesome path, though both lead to the exit to the Paramina Rift. Congratulations on making it through.
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